Released in Japan in May 1980 as Puck Man, and renamed for America to stop the cabinet being defaced (1980)
Midway feared the P would be scratched into another letter
General knowledge · Film, TV & games
Released 22 May 1980
Video games — the Namco maze game that broke arcade gaming out of the shooting gallery
A maze game designed by Toru Iwatani at Namco and released in Japan in May 1980 as Puck Man, from the Japanese paku-paku, the sound of eating. Midway renamed it for North America, reasoning that a P on the cabinet was an invitation to vandals. Iwatani set out to make a game that women and couples would play rather than another shooting game, and the result became the highest-grossing arcade machine ever made. Four ghosts pursue the player, each with its own behaviour, and the four flashing power pellets briefly reverse the chase.
Released in Japan in May 1980 as Puck Man, and renamed for America to stop the cabinet being defaced (1980)
Midway feared the P would be scratched into another letter
Four ghosts, red, pink, cyan and orange, each programmed to chase differently
Blinky, Pinky, Inky and Clyde; the red one pursues directly, the pink one aims ahead of the player
A hero its designer said came from a pizza with one slice taken out (1980)
Toru Iwatani has also traced the shape to a simplified Japanese character for mouth, kuchi
Level 256, where an eight-bit overflow fills the right half of the maze with garbage
The famous 'kill screen'; the level counter wraps around to zero
'Fever', a 1982 novelty single by Buckner and Garcia that reached the American top ten (1982)
One of several records inspired by arcade games that year
A 1982 follow-up with a bow and a beauty spot, which began life as an unlicensed kit called Crazy Otto (1982)
Made by General Computer Corporation and later bought and licensed by Midway
A perfect score of 3,333,360, first achieved in 1999 (1999)
Every dot, fruit and ghost on all 255 playable levels; Billy Mitchell was credited with the first
Taken into the design collection of the Museum of Modern Art in New York in 2012 (2012)
Part of MoMA's acquisition of video games as design objects